Monday, 9 May 2016

More 30k Shenanigans, Iron Hands!

Hello all,

So those 10 marine arrived and I have been having a little bit of fun with bionics.  This is my first venture into using plastic-card and I have found it very fruitful.  This will just be a basic 10 man squad with a combi sergeant, nothing too fancy.



Most of the bionics were created by taking chunks out of the power armour and filling it with a few bits of plastic-card rod to represent pistons electronics.  The guy who has his arm lopped off also has a few bristles from a manky pot scrubber shoved in his arm hole to represent a few sheared cables.  I also found it very easy to remove the forearm sections as the bionics could just be placed onto the bolter hand.

Will have more content to follow once these guys are all painted up.

Thanks for reading,
Harry

Sunday, 8 May 2016

Imperial Militia and Cults, a step towards 30K




Hello All,

So this is something a little out of the blue, a 30k army.  Me and Callum are currently toying with the idea of the betrayal at calth box (so much so I have 10 of the marines coming, shhh) and naturally I have been exploring the 30k rules.  I stumbled across the Imperial Militia and Cults rules, something I knew existed but always thought it was just a way of bringing chaos cultists to 30k.  I was wrong.

The Imperial Militia and Cults army list is what I believe the guard codex should be; heavily customisable units to represent any form of unit from any form of world.  You can have everything from hoards of savages armed with crude weapons and knives to power armoured, land raider riding "guardsmen".  You can literally field any 28mm model using these rules; roman legionnaires, pirates, Napoleonic infantry or even something like kroot. This excites me.

Another thing that excites me is cheap models.  So when I realise I can grab a box of 60 Napoleonic infantry, do a little work to make then more "futuristic" and field them for about 1000points costing me only £20, I get even more fricking excited.  Then we add historic tanks, artillery and we will end up with something awesome.

I bought some dismounted dragoons of perry miniatures.  These guys were just to test quality, scale etc. as you get two on a sprue for £1 which is pretty crazy.  Being historic scale models, they are much smaller than guardsmen in stature.  This will make weapon swaps trickier but we should be able to make do.   The bonus of this is it actually makes space marines look big, a good thing in the 30k universe as space marine will be this armies common foe.

I also had to trim their little moulded bases off an fit them to 25mm rounds.  These had the slots covered by a layer of paper and pva, not noticeable when gritted and painted.  Trimming the bases was a massive ball ache so I may not bother in the future.



These guys painted up well and I was really impressed with the quality.  As you can see the poses get a little dull and I very much doubt I will be making a full army from these dudes.  So whats the big plan stan?

Infantry
Victrix makes a great range of Napoleonic infantry which are pretty posable and cheap.  I will most likely go for the British Waterloo set.  I am secretly super patriotic and could not bring myself to go for a different nation.  Using scottish highlanders was very tempting but the novelty of painting tartan would soon wear thin.  With this set you get a great range of pose and arm positions meaning that support teams, platoon command squads are all possible.  There is also the option of mixing up some of the Perry miniatures sprues to make some riflemen and addition commanders. 

Ogryns are the only other infantry in the list that are not your standard "human" model.  Victrix also interesting produce some 54mm Napoleonics which could fulfill this role very amusingly.  In practice this would look a little off so maybe the option of just making some bionic suits for a few lucky chaps is the best option.  Cavalry models could also work very well but it might just be best to leave these big chaps out of the list.


Artillery
The big hitters in this list seems to be the artillery.  You can roll with the big boys, basilisks and Medusas, or take some rapier batteries which can be quad mortars, quad las cannons, quad this and quad that.  For this I hope to be using some plastic-card and 3D printing magic to form the artillery pieces.  However, Victrix produce an artillery set in which you get 3 cannons and 15 crew members.  These cannons could make some nice rapier batteries and the crew could then be divvied up between the bigger guns.  


Tanks!
Ah yes, it would not be a true Imperium army without fuckoff massive metal boxes sprouting over sized guns.  As I have already strayed from games workshop there is no real reason to stick to it for tanks.  Now, obviously there were no tanks in the 1800's so we have to get a little imaginative.  The Russians created some barmy tanks in the 30's and as these were used in the war there are plenty of model kits around.  

For Leman Russ tanks (minus sponsons) a T26 would do the job well enough.  At 1/35 scale they come in roughly the same size and with some modifications to the weapons, crew etc. they should fit rather nicely.  A bigger bonus is when you find them for £6 a piece on ebay, bonza!


Now did somebody say budget super heavies?  No?  Well I will be getting some anyway.  An what better than the fuckoff massive T35.  Seriously, this bastard will be 28cm long if bought in 1/35 which is as long as a baneblade (albeit significantly narrower).  With some modeled on sponsons we could probable make something pretty nasty.  It also costs around £20 on ebay, not bad.


Theme
I hope to make a traditional "guard" army.  This will include a couple of 30 man blobs, a few grenadier squads, a load of artillery and some armoured backup.  This will be headed up by a buffmander, and a few medics, "commisars" etc.  

These guys will have to be painted red, although I will probably tone them down a little.  I will make them a little futuristic but I am hoping just making them coherent with a few tanks and artillery pieces will make them look sci-fi.  Oh and a few bionic legs here and there.


That pretty much sums up what is spinning around in my head right now.  I will probably put out something soon when I have written up a list and do a mini review of the milita codex.  Crazy times!  Lots of good stuff to follow. 

Thanks very much for reading guys,
Harry






Saturday, 7 May 2016

Age of Sigmar, Warriors of Chaos update



Hello All,

It has been a while but I am back!  With me I bring a load of exciting new content and a few updates to the blog.

Firstly, the blog.  As you may have noticed the labels for our posts have been updated and a handy label list has been added the right of the blog.  Now you guys can easily go back and look through various projects with ease.  Bonza.

Now, on to the exciting stuff.  Cast your mind back to Easter and you may remember our extraordinarily successful Age of Sigmar battle report.  Whether this was due to exceptional video editing or video exposure, the fact of the matter is that age of Sigmar is much more popular than we thought.  Rapid model releases and the promised introduction of a fair points system is started to make Age of Sigmar look juicy indeed (Hype!).

I have painted up 10 of my warriors and the Lord (as some of you may have seen on twitter a while ago).  I have pushed the boat out a little with these chaps and tried a different basing technique, a little more highlighting and better attention to detail.






We also have some chaos knights thrown in to the mix now.  I got 10 of these bad boys but will probably just build up and paint 5 for now.


This will bring my army to a nice little force ready to take on some more puny elves.  Next on the shopping list is probably a Lord on a Manticore.  Mainly because the model is awesome and I want this army to be a little showy in terms of painting standard.  The wise thing however would be getting some ranged support, maybe some goblins or ungors.

Thats all from me for now, next blog will be coming out soon!  Especially as I have got my 3D printer up and running.

Thanks for reading,
Harry

Writing A "List"

Hello! Sorry it's been so long, been very busy with exams and such so here is the first blog post in what seems like eternity! In this post I'm going to talk about list writing for beginners, something that often determines the direction you take your army.

First things first you need to get hold of the codex of the army you want to collect. It's important that you're interested in the background "fluff" and they way the miniatures are played on the table top. For example if you want just an elite force or similar something like Grey Knights might be best, but if you fancied horde armies then you have a few more options like Tryanids, Orks and an infantry based Astra Militarum could be horde armies. So once you've picked up the codex and read it through it's time to build your army.

Here it's important to note the ways you can write a list. So you could go for a "Combined Arms" Detachment, this is the standard force organisation that is explained in the rule book with 1 HQ choice and 2 Troops choices minimum. Then you have other detachments and formations that are in each armies codex, well mainly the newer releases. These often have unique requirements and bonus effects. Once we have picked a Primary Detachment you are then allowed secondary detachments,
these can be in the same army or allies.

Now that we know which ways we can build the army list it's time to sit down and think about what you want to include. For this I would 100% recommend the software "BattleScribe" (here a link to their site: http://www.battlescribe.net/). This is for all computer software's and even mobile apps, and it makes writing a list so easy. Even if you decide not to download their free software you can use good old pen and paper to write up that list.

As for starting, I tend to start of my armies looking at combined arms detachments, this is because I like my troops to have objective secured and it's really flexible. So start by looking at the minimum requirements. In this case its 1 HQ and 2 Troops. As a beginner it can be daunting having too many models to paint so my advice would be to build your army first to 500 points, then in steps of 250 or 500 afterwards, just makes it easier to get through that painting. The first thing I did when I built my initial 500 points Space Marine list was looked at keeping my HQ choice low cost and then maximising the utility of the troops choices. So I had a 90 point librarian, which also opened up the psychic phase which I like too, and then had two full 10 man squads of tactical marines both with rhino's. In a 500 points game you won't meet many opponents with something these units can't deal with so it's a great way to start.

After filling out the required slots in 500 points, next I would add an elite choice in their, make them really strong and have that almost take up the next 250 (if you're playing an army with that capapbility) this allows one unit to be on the board that just goes around causing havoc, for this I went with the Assault Terminators. From here the next 250 can go on Heavy Support and maybe a Fast Attack choice, this gives you a well rounded 1000 point list that can do a lot of things and will be good for objectives with the troop choices, most likely with their dedicated transports too.

Where you go from here is all up to you. 40k is such a flexible game it allows you to take the army you want to take 9 times out of 10. One final point I'd like to make would be to avoid going "Unbound". I hate people who play an unbound list with things that are stupidly good and come with no tax of having to pay for the HQ and Troops choices to make it combined arms. Play someone who in 850 points had: Chapter Master on a Bike, Leman Russ Executioner, Death Company and Assault Marines. I went Battle Forged and got wrecked, feel free to go unbound if you're going to make it fair but don't be the guy that you're friends will love to hate, no one will play against your for good reason,

Well Thanks for Reading

Slick


Dark Vengeance

Hello Wargamers,

Today I am talking about something that I think has done the world of 40k so many favours. As the title suggests I will be discussing the latest 40k box set, Dark Vengeance. Now obviously if you're a 40k veteran you'll know that this box has been out for some time, for those who haven't yet looked into this it is by far the best value for money box released from GW in their history. This £75 (if you actually buy from GW) box is packed with just enough models for 750pts of Dark Angles and just a little less Chaos models too, provided you give appropriate upgrades. For a box that includes two armies, a rules book, templates, dice and measure sticks along with bonus books for learning to play I honestly can't think of much more they could have done for that price.

The models themselves are very nice scuplts and are snap-fit meaning assembley is fast and easy. Sure, there are some gaps that need filling but thats okay, the value for money far surpasses this minor shortcoming. It is for this reason I am desperate to buy and paint all the miniatures in the box set, yes both Chaos and Dark Angles, this is because I both love the sculpts and I really would love to make a "How to play" 40k series. I know there are many other channels that have done this in recent years but I'd like to run through all the steps of the book inside and run through the painting and construction of the box too. 

This would be a full video series consisting of simple painting tutorials, assembly, and running through the "Learn to Play" guide from the box set it self, step by step. I'm hoping the inclusion of 2 new armies (with another two that I'm working on anyway) and a nice new video series with games too will help match the wants and needs of my viewing audience on youtube. Do you guys have an thoughts on this idea? I would really like to get a good gauge of what you know so I am able to continue making the content you want to read and watch. 

Thanks for reading,

Callum.